I spent some time playing SSF2HDR this weekend and I started thinking, "wow, I need to improve my skills." It's been a long time since I've played SF on a regular basis and I don't think I ever really put the time in to fully grasping the concept of string combos together to maximize the damage you could inflict with the characters. So, I started searching the web for some combo ideas. I found a great site that gives some insight into character strategies and tactics - Event Hubs.com.
This site embedded a video of Ryu combos, which then led me to videos regarding Ken, Sagat, T.Hawk and Zangief combos! The following are these videos, make sure to check out Event Hubs.com too!
RYU
KEN
SAGAT
T.HAWK
ZANGIEF
Showing posts with label Super Street Fighter 2 Turbo HD Remix. Show all posts
Showing posts with label Super Street Fighter 2 Turbo HD Remix. Show all posts
1.04.2009
12.11.2008
GameSpoon - Super Street Fighter II Turbo HD Remix

SpoonThrash, are you sitting down? Good.
The folks at VideoGamer.com have revealed that Capcom's kick-ass Street Fighter HD release was almost canned! How could this happen? You ask. I'll tell you why - because of the art work.
Apparently, earlier this year, all the art work for SSFIIHDR had to be redone by a different team of artists. According to producer Rey Jimenez and an interview VideoGamer.com had with lead designer David Sirlin:
"Without going into the nitty-gritty of it, the art they were producing just wasn't up to par or schedule of what we needed. To be honest, a lot of their art was looking pretty good, but just not 'good enough'. It just wouldn't satisfy the quality bar that both Capcom and Street Fighter fans demand. Once Udon and Capcom agreed to go with that route, we had to essentially reboot the whole art pipeline. The character art pretty much started over from scratch with new reference art from Udon" (Jimenez).
When asked if he ever felt that Capcom might cancel the game, Sirlin told VideoGamer.com: "Yeah that was a possibility. It felt the most possible during that first phase during the art that we had to throw away. It was unspoken but everyone just knew it that if that art wasn't going to work out then maybe they were going to cancel the whole thing" (Sirlin).
This explains why it took so long for the game to launch, but I'm quite pleased that the game was released; the world would be a much darker place without it.
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